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html伍使用指南,使用html5新特征轻松监听其余A

2019-05-02 作者:澳门新萄京赌场网址   |   浏览(191)

运用h五新特征,轻巧监听其余App自带重返键

2018/07/03 · HTML5 · H5

原稿出处: 云叔_又拍云   

应用html5新特点轻便监听其余App自带重临键的言传身教,html5app

1、前言

最近h五新特征、新标签、新专门的学业等有广大,而且正在不断完善中,各大浏览器商对它们的支持,也是一定给力。作为前端技士,作者觉着我们还是有须要积极关心并大胆地加以推行。接下来小编将和各位分享七个特地好用的h五新性子(最近也不是尤其新),轻便监听别的App自带的重返键,包涵安卓机里的物理再次来到键,从而完毕项目支出中进一步的须求。

2、起因

大概6个月前接受pm一必要,用纯h伍兑现多audio的播放、暂停、续播,页面放至驾考宝典App中,与客户端从未任何的交互,所以与客户端相关的js无需引用。看上去那供给挺轻松的嘛,即便从前也没做过类似的供给。不管叁7二拾1,撸起袖子正是干。初步了就学之旅。

叁、作者这里首要介绍下本身实际是怎么监听别的App自带的再次来到键,以及安卓机里的物理重返键。

那怎么自身要去监听呢,这里自个儿有须求重申重申再强调。苹果手提式有线电话机无论是微信、QQ、App,依旧浏览器里,涉及到audio、video,重返上1页系统会活动刹车当前的广播的,但不是独具安卓机都足以。所以大家团结必须自定义监听。繁多相恋的人可能首先主张就是百度,然后出来的答案无非是这般

pushHistory(); 
window.addEventListener("popstate", function(e) { 
    alert("我监听到了浏览器的返回按钮事件啦");//根据自己的需求实现自己的功能 
}, false); 
function pushHistory() { 
    var state = { 
        title: "title", 
        url: "#"
    }; 
    window.history.pushState(state, "title", "#"); 
}

是还是不是很熟识?可是重大必要无法圆满兑现,要那段代码有什么用,当时本身也是苦思苦想。直到通过大神好友辅导,复制了这段代码

var hiddenProperty = 'hidden' in document ? 'hidden' :    
    'webkitHidden' in document ? 'webkitHidden' :    
    'mozHidden' in document ? 'mozHidden' :    
    null;
var visibilityChangeEvent = hiddenProperty.replace(/hidden/i, 'visibilitychange');
var onVisibilityChange = function(){
    if (!document[hiddenProperty]) {    
        console.log('页面非激活');
    }else{
        console.log('页面激活')
    }
}
document.addEventListener(visibilityChangeEvent, onVisibilityChange);

具不正常一下子就解决了。

那段代码的法则作者个人明白正是经过剖断用户浏览的是否为当前页,从而实行相关操作。

那是 MDN相关链接:

并不是说真的能够通过JS监听到App里的自带再次来到键,以至安卓的物理重回键,而是经过改变思路,连忙完成要求。希望这么些特点能帮到各位。

上述正是本文的全体内容,希望对大家的读书抱有扶助,也指望大家多多支持帮客之家。

1、前言 方今h5新特色、新标签、新标准等有为数不少,而且正在不断完善中,各大浏...

最近做了个手提式有线话机端项目在Android和ios下各样包容的调试,给大家列出多少个周围难点的消除方案

html5中 media(播放器)的api使用指南,html5使用指南

那篇文章主要介绍了html5中media(播放器)的api使用指南,须求的爱人能够参照下

直接奉上示例代码,废话就不多说了。

代码如下:

<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>HTML Audio API</title>
<link rel="stylesheet" href="./style/main.css" />
<script src="./script/audio-controls.js"></script>
</head>
<body>
<header>
<h1>HTML5 Audio API</h1>
<p>HTML5 Audio API demo by <a href="<a href=";" target="_blank">LearnShare</a>.</p>
<p>
Last update @2013-04-23 20:40:00

  • add info table
    update @2013-04-22 14:54:00
  • add DOM events
    update @2013-04-22 12:47:00
  • add getCurrentSrc button
    </p>
    <p>
    View code on <a href="<a href=";" target="_blank">LearnShare.github.io</a>.
    API reference: <a href="<a href=";" target="_blank">HTMLMediaElement</a> and <a href="<a href=";" target="_blank">Audio/Video DOM References</a>
    </p>
    </header>
    <article>
    <section>
    <h2>Audio Element</h2>
    <audio id="audio" src="./media/music1.mp3" controls="controls"></audio>
    <p>Open the <strong>developer tool</strong> to view console logs.</p>
    </section>
    <section>
    <h2>Controls</h2>
    <button id="play">play</button>
    <button id="pause">pause</button>
    <button id="get_paused">getPaused</button>
    <button id="get_ended">getEnded</button>

<button id="volume_down">volume-</button>
<button id="volume_up">volume </button>
<button id="get_volume">getVolume</button>

<button id="get_src">getSrc</button>
<button id="play_music1">playMusic1</button>
<button id="play_music2">playMusic2</button>
<button id="remove_music">removeMusic</button>
<button id="get_current_src">getCurrentSrc</button>

<button id="get_initial_time">getInitialTime</button>
<button id="get_duration">getDuration</button>
<button id="get_seeking">getSeeking</button>
<button id="jump_to">jumpTo_30s</button>
<button id="get_current_time">getCurrentTime</button>
<button id="get_played">getPlayed</button>

<button id="autoplay_on">autoplay_on</button>
<button id="autoplay_off">autoplay_off</button>
<button id="get_autoplay">getAutoplay</button>

<button id="controls_show">controls_show</button>
<button id="controls_hide">controls_hide</button>
<button id="get_controls">getControls</button>

<button id="loop_on">loop_on</button>
<button id="loop_off">loop_off</button>
<button id="get_loop">getLoop</button>

<button id="preload_metadata">preload_metadata</button>
<button id="get_preload">getPreload</button>

<button id="get_default_muted">getDefaultMuted</button>
<button id="mute">mute</button>
<button id="unmute">unmute</button>
<button id="get_muted">getMuted</button>

<button id="get_default_playback_rate">getDefaultPlaybackRate</button>
<button id="playback_rate_down">playbackRate-</button>
<button id="playback_rate_up">playbackRate </button>
<button id="get_playback_rate">getPlaybackRate</button>

<button id="get_network_state">getNetworkState</button>
<button id="get_ready_state">getReadyState</button>
<button id="get_buffered">getBuffered</button>
<button id="get_seekable">getSeekable</button>
</section>
</article>
<aside>
<section>
<h3>Player Attrs</h3>
<table>
<tr>
<td>autoplay:</td>
<td id="autoplay"></td>
</tr>
<tr>
<td>controls:</td>
<td id="controls"></td>
</tr>
<tr>
<td>defaultMuted:</td>
<td id="default_muted"></td>
</tr>
<tr>
<td>defaultPlaybackRate:</td>
<td id="default_playback_rate"></td>
</tr>
<tr>
<td>loop:</td>
<td id="loop"></td>
</tr>
<tr>
<td>preload:</td>
<td id="preload"></td>
</tr>
</table>
</section>
<section>
<h3>Player Info</h3>
<table>
<tr>
<td>src:</td>
<td id="src"></td>
</tr>
<tr>
<td>currentSrc:</td>
<td id="current_src"></td>
</tr>
<tr>
<td>duration:</td>
<td id="duration"></td>
</tr>
<tr>
<td>currentTime:</td>
<td id="current_time"></td>
</tr>
<tr>
<td>ended:</td>
<td id="ended"></td>
</tr>
<tr>
<td>paused:</td>
<td id="paused"></td>
</tr>
<tr>
<td>muted:</td>
<td id="muted"></td>
</tr>
<tr>
<td>volume:</td>
<td id="volume"></td>
</tr>
<tr>
<td>playbackRate:</td>
<td id="playback_rate"></td>
</tr>
</table>
</section>
<section>
<h3>Play status</h3>
<table>
<tr>
<td>networkState:</td>
<td id="network_state"></td>
</tr>
<tr>
<td>readyState:</td>
<td id="ready_state"></td>
</tr>
<tr>
<td>buffered:</td>
<td id="buffered"></td>
</tr>
<tr>
<td>seekable:</td>
<td id="seekable"></td>
</tr>
<tr>
<td>played:</td>
<td id="played"></td>
</tr>
<tr>
<td>error:</td>
<td id="error"></td>
</tr>
</table>
</section>
</aside>
</body>
</html>

audio-controls.js

代码如下:

window.onload=function(){
// get autio element
var audio=document.getElementById("audio");
// play()
document.getElementById("play").onclick=function(){
audio.play();
console.log("play");
};
// pause()
document.getElementById("pause").onclick=function(){
audio.pause();
console.log("pause");
};
// get paused
document.getElementById("get_paused").onclick=function(){
console.log("audio.paused: " audio.paused);
};
// get ended
document.getElementById("get_ended").onclick=function(){
console.log("audio.ended: " audio.ended);
};
// set volume-
document.getElementById("volume_down").onclick=function(){
audio.volume-=0.2;
console.log("volume-0.2");
};
// set volume
document.getElementById("volume_up").onclick=function(){
audio.volume =0.2;
console.log("volume 0.2");
};
// get volume
document.getElementById("get_volume").onclick=function(){
console.log("audio.volume: " audio.volume);
};
// get src
document.getElementById("get_src").onclick=function(){
console.log("audio.src: " audio.src);
};
// set src_music1
document.getElementById("play_music1").onclick=function(){
audio.src="./media/music1.mp3";
updateSrc();
updateCurrentSrc();
console.log("play music1");
};
// set src_music2
document.getElementById("play_music2").onclick=function(){
audio.src="./media/music2.mp3";
updateSrc();
updateCurrentSrc();
console.log("play music2");
};
// set remove_music
document.getElementById("remove_music").onclick=function(){
audio.src="";
console.log("remove music");
};
// get currentSrc
document.getElementById("get_current_src").onclick=function(){
console.log("audio.currentSrc: " audio.currentSrc);
};
// get initialTime
document.getElementById("get_initial_time").onclick=function(){
console.log("audio.initialTime: " audio.initialTime);
};
// get duration
document.getElementById("get_duration").onclick=function(){
console.log("audio.duration: " audio.duration);
};
// get seeking
document.getElementById("get_seeking").onclick=function(){
console.log("audio.seeking: " audio.seeking);
};
// set currentTime
document.getElementById("jump_to").onclick=function(){
audio.currentTime=30;
console.log("jumpTo 30s");
};
// get currentTime
document.getElementById("get_current_time").onclick=function(){
console.log("audio.currentTime: " audio.currentTime);
};
// get played
document.getElementById("get_played").onclick=function(){
console.log("audio.played:");
var ranges=audio.played;
var n=ranges.length;
for(var i=0;i<n;i ){
console.log("(" ranges.start(i) "," ranges.end(i) ")");
}
};
// autoplay on
document.getElementById("autoplay_on").onclick=function(){
audio.autoplay=true;
updateAutoplay();
console.log("autoplay on");
};
// autoplay off
document.getElementById("autoplay_off").onclick=function(){
audio.autoplay=false;
updateAutoplay();
console.log("autoplay off");
};
// get autoplay
document.getElementById("get_autoplay").onclick=function(){
console.log("audio.autoplay: " audio.autoplay);
};
// controls show
document.getElementById("controls_show").onclick=function(){
audio.controls=true;
updateControls();
console.log("controls show");
};
// controls hide
document.getElementById("controls_hide").onclick=function(){
audio.controls=false;
updateControls();
console.log("controls hide");
};
// get controls
document.getElementById("get_controls").onclick=function(){
console.log("audio.controls: " audio.controls);
};
// loop on
document.getElementById("loop_on").onclick=function(){
audio.loop=true;
updateLoop();
console.log("loop on");
};
// loop off
document.getElementById("loop_off").onclick=function(){
audio.loop=false;
updateLoop();
console.log("loop off");
};
// get loop
document.getElementById("get_loop").onclick=function(){
console.log("audio.loop: " audio.loop);
};
// preload metadata
document.getElementById("preload_metadata").onclick=function(){
audio.preload="metadata";
updatePreload();
console.log("preload metadata");
};
// get preload
document.getElementById("get_preload").onclick=function(){
console.log("audio.preload: " audio.preload);
};
// get defaultMuted
document.getElementById("get_default_muted").onclick=function(){
console.log("audio.defaultMuted: " audio.defaultMuted);
};
// mute
document.getElementById("mute").onclick=function(){
audio.muted=true;
updateMuted();
console.log("audio mute");
};
// unmute
document.getElementById("unmute").onclick=function(){
audio.muted=false;
updateMuted();
console.log("audio unmute");
};
// get muted
document.getElementById("get_muted").onclick=function(){
console.log("audio.muted: " audio.muted);
};
// get defaultPlaybackRate
document.getElementById("get_default_playback_rate").onclick=function(){
console.log("audio.defaultPlaybackRate: " audio.defaultPlaybackRate);
};
// set playbackRate-
document.getElementById("playback_rate_down").onclick=function(){
audio.playbackRate-=0.2;
console.log("playbackRate-0.2");
};
// set playbackRate
document.getElementById("playback_rate_up").onclick=function(){
audio.playbackRate =0.2;
console.log("playbackRate 0.2");
};
// get playbackRate
document.getElementById("get_playback_rate").onclick=function(){
console.log("audio.playbackRate: " audio.playbackRate);
};
// get networkState
document.getElementById("get_network_state").onclick=function(){
console.log("audio.networkState: " audio.networkState);
};
// get readyState
document.getElementById("get_ready_state").onclick=function(){
console.log("audio.readyState: " audio.readyState);
};
// get buffered
document.getElementById("get_buffered").onclick=function(){
html伍使用指南,使用html5新特征轻松监听其余App自带再次来到键的示范。console.log("audio.buffered:");
var ranges=audio.buffered;
var n=ranges.length;
for(var i=0;i<n;i ){
console.log("(" ranges.start(i) "," ranges.end(i) ")");
}
};
// get seekable
document.getElementById("get_seekable").onclick=function(){
html伍使用指南,使用html5新特征轻松监听其余App自带再次来到键的示范。console.log("audio.seekable:");
var ranges=audio.seekable;
var n=ranges.length;
for(var i=0;i<n;i ){
console.log("(" ranges.start(i) "," ranges.end(i) ")");
}
};

// DOM events

// abort
audio.addEventListener("abort",function(){
console.log("event:abort");
});
// canplay
audio.addEventListener("canplay",function(){
console.log("event:canplay");
});
// canplaythrough
audio.addEventListener("canplaythrough",function(){
console.log("event:canplaythrough");
});
// durationchange
audio.addEventListener("durationchange",function(){
updateDuration();
console.log("event:durationchange");
});
// emptied
audio.addEventListener("emptied",function(){
updateSrc();
updateCurrentSrc();
updateDuration();
updatePaused();
updateNetworkState();
updateReadyState();
updateBuffered();
updateSeekable();
updatePlayed();
console.log("event:emptied");
});
// ended
audio.addEventListener("ended",function(){
updateEnded();
console.log("event:ended");
});
// loadeddata
audio.addEventListener("loadeddata",function(){
updateNetworkState();
updateReadyState();
updateBuffered();
updateSeekable();
console.log("event:loadeddata");
});
// loadedmetadata
audio.addEventListener("loadedmetadata",function(){
console.log("event:loadedmetadata");
});
// loadstart
audio.addEventListener("loadstart",function(){
console.log("event:loadstart");
});
澳门新萄京官方网站,// pause
audio.addEventListener("pause",function(){
updatePaused();
console.log("event:pause");
});
// play
audio.addEventListener("play",function(){
updatePaused();
console.log("event:play");
});
// playing
audio.addEventListener("playing",function(){
console.log("event:playing");
});
// progress
audio.addEventListener("progress",function(){
updateNetworkState();
updateReadyState();
updateBuffered();
updateSeekable();
console.log("event:progress");
});
// ratechange
audio.addEventListener("ratechange",function(){
updatePlaybackRate();
console.log("event:ratechange");
});
// seeked
audio.addEventListener("seeked",function(){
console.log("event:seeked");
});
// seeking
audio.addEventListener("seeking",function(){
console.log("event:seeking");
});
// stalled
audio.addEventListener("stalled",function(){
console.log("event:stalled");
});
// suspend
audio.addEventListener("suspend",function(){
console.log("event:suspend");
});
// timeupdate
audio.addEventListener("timeupdate",function(){
updateCurrentTime();
updateEnded();
updatePlayed();
console.log("event:timeupdate");
});
// volumechange
audio.addEventListener("volumechange",function(){
updateVolume();
console.log("event:volumechange");
});
// waiting
audio.addEventListener("waiting",function(){
console.log("event:waiting");
});
updateAutoplay();
updateControls();
updateDefaultMuted();
updateDefaultPlaybackRate();
updateLoop();
updatePreload();
updateSrc();
updateCurrentSrc();
updateDuration();
updateCurrentTime();
updateVolume();
updatePaused();
updateMuted();
updateEnded();
updatePlaybackRate();
updateNetworkState();
updateReadyState();
updateBuffered();
updateSeekable();
updatePlayed();
updateError();
};
// functions to update info table
// autoplay
function updateAutoplay(){
document.getElementById("autoplay").innerHTML=audio.autoplay;
}
// controls
function updateControls(){
document.getElementById("controls").innerHTML=audio.controls;
}
// defaultMuted
function updateDefaultMuted(){
document.getElementById("default_muted").innerHTML=audio.defaultMuted;
}
// defaultPlaybackRate
function updateDefaultPlaybackRate(){
document.getElementById("default_playback_rate").innerHTML=audio.defaultPlaybackRate;
}
// loop
function updateLoop(){
document.getElementById("loop").innerHTML=audio.loop;
}
// preload
function updatePreload(){
document.getElementById("preload").innerHTML=audio.preload;
}
// src
function updateSrc(){
document.getElementById("src").innerHTML=audio.src;
}
// currentSrc
function updateCurrentSrc(){
document.getElementById("current_src").innerHTML=audio.currentSrc;
}
// duration
function updateDuration(){
document.getElementById("duration").innerHTML=audio.duration;
}
// currentTime
function updateCurrentTime(){
document.getElementById("current_time").innerHTML=audio.currentTime;
}
// ended
function updateEnded(){
document.getElementById("ended").innerHTML=audio.ended;
}
// paused
function updatePaused(){
document.getElementById("paused").innerHTML=audio.paused;
}
// muted
function updateMuted(){
document.getElementById("muted").innerHTML=audio.muted;
}
// volume
function updateVolume(){
document.getElementById("volume").innerHTML=audio.volume;
}
// playbackRate
function updatePlaybackRate(){
document.getElementById("playback_rate").innerHTML=audio.playbackRate;
}
// networkState
function updateNetworkState(){
document.getElementById("network_state").innerHTML=audio.networkState;
}
// readyState
function updateReadyState(){
document.getElementById("ready_state").innerHTML=audio.readyState;
}
// buffered
function updateBuffered(){
var ranges=audio.buffered;
var str="";
var n=ranges.length;
for(var i=0;i<n;i ){
str ="(" ranges.start(i) "," ranges.end(i) ")";
if(i!=n-1){
str ="
";
}
}
document.getElementById("buffered").innerHTML=str;
}
// seekable
function updateSeekable(){
var ranges=audio.seekable;
var str="";
var n=ranges.length;
for(var i=0;i<n;i ){
str ="(" ranges.start(i) "," ranges.end(i) ")";
if(i!=n-1){
str ="
";
}
}
document.getElementById("seekable").innerHTML=str;
}
// played
function updatePlayed(){
var ranges=audio.played;
var str="";
var n=ranges.length;
for(var i=0;i<n;i ){
str ="(" ranges.start(i) "," ranges.end(i) ")";
if(i!=n-1){
str ="
";
}
}
document.getElementById("played").innerHTML=str;
}
// error
function updateError(){
document.getElementById("error").innerHTML=audio.error;
}

1、前言

现行反革命h五新特色、新标签、新职业等有好些个,而且正在不断完善中,各大浏览器商对它们的支撑,也是一定给力。作为前端程序猿,笔者以为大家依旧有供给积极关心并大胆地加以施行。接下来作者将和各位分享3个专门好用的h5新特征(目前也不是专程新),轻便监听其余App自带的再次回到键,包含安卓机里的物理再次回到键,从而落成项目成本中尤为的急需。

1.在Android下滑动不流畅难题,这几个滑动不流畅好像局限于一些的滚动,提出都写成 全局滚动,在css样式中增加:

2、起因

大约四个月前接受pm1须要,用纯h5贯彻多audio的播放、暂停、续播,页面放至驾考宝典App中,与客户端从未其余的并行,所以与客户端相关的js无需引用。看上去那供给挺轻巧的呗,固然事先也没做过类似的急需。不管三七二十一,撸起袖子正是干。起先了上学之旅。

 -webkit-overflow-scrolling: touch; 

3、作者这边根本介绍下本身实际是怎么监听其余App自带的再次回到键,以及安卓机里的物理重临键。

那为啥自个儿要去监听呢,这里作者有至关重要强调重申再重申。苹果手提式有线电话机无论是微信、QQ、App,依旧浏览器里,涉及到audio、video,再次来到上一页系统会自行刹车当前的广播的,但不是负有安卓机都可以。所以大家和煦必须自定义监听。大多相爱的人只怕率先想方设法便是百度,然后出去的答案无非是那样

pushHistory(); window.add伊芙ntListener("popstate", function(e) { alert("小编监听到了浏览器的回来按键事件啦");//依据本人的供给落成和煦的功能}, false); function pushHistory() { var state = { title: "title", url: "#" }; window.history.pushState(state, "title", "#"); }

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pushHistory();
window.addEventListener("popstate", function(e) {
    alert("我监听到了浏览器的返回按钮事件啦");//根据自己的需求实现自己的功能
}, false);
function pushHistory() {
    var state = {
        title: "title",
        url: "#"
    };
    window.history.pushState(state, "title", "#");
}

是或不是很眼熟?不过重大必要不能够完善兑现,要那段代码有什么用,当时本人也是费尽脑筋。直到通过大神好友辅导,复制了那段代码

var hiddenProperty = 'hidden' in document ? 'hidden' : 'webkitHidden' in document ? 'webkitHidden' : 'mozHidden' in document ? 'mozHidden' : null; var visibilityChangeEvent = hiddenProperty.replace(/hidden/i, 'visibilitychange'); var onVisibilityChange = function(){ if (document[hiddenProperty]) { console.log('页面非激活'); }else{ console.log('页面激活') } } document.add伊夫ntListener(visibilityChangeEvent, onVisibilityChange);

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var hiddenProperty = 'hidden' in document ? 'hidden' :    
    'webkitHidden' in document ? 'webkitHidden' :    
    'mozHidden' in document ? 'mozHidden' :    
    null;
var visibilityChangeEvent = hiddenProperty.replace(/hidden/i, 'visibilitychange');
var onVisibilityChange = function(){
    if (document[hiddenProperty]) {    
        console.log('页面非激活');
    }else{
        console.log('页面激活')
    }
}
document.addEventListener(visibilityChangeEvent, onVisibilityChange);

怀有毛病一蹴即至。
那段代码的法则笔者个人领悟正是通过剖断用户浏览的是还是不是为当前页,从而举办相关操作。
那是 MDN相关链接:https://developer.mozilla.org…。

焚林而猎流畅度。

四、手提式有线电话机兼容性

精晓现在的安卓机系统四.0等都是中配版了,该属性超越2/4安卓机都能识别,个人领先版安卓机无法辨识,原因在于navigator.userAgent内核版本过低,chrome以往游人如织是6肆 了,所以蒙受该难题若是想办法协作它就好了。

并不是说真的能够通过JS监听到用户对App里的自带重返键的平昔操作,乃至安卓的物理重返键,而是通过改变思路,神速实现需要。希望以此特性能帮到各位。

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二.ios下 下拉 上海滑稽剧团 会现出出界处境 浏览器自带紫铜色背景象,消除方案:

利用 scrollfix.js 组件 举办设置。引进后到场 所要滑动的id模块。

var scrollable1 = document.getElementById("talklist");

new ScrollFix(scrollable1);

给我们三个下载地址:链接: 百度网盘 密码: 5j8a。


三.在付出微数字信号时候 Android和ios下点击再次回到键  会直关闭页面 对用户交互成效很倒霉,所以要用js调控下重返键 重临到本身要去的页面:

window.addEventListener("popstate", function(e) {

location.replace(location.href);

}, false);

function pushHistory() {

    var state = {

        title: "title",

        url: "#"

    };

    window.history.pushState(state, "title", "#");

}

pushHistory();

粘贴到代码中 测试下 你会看出作用。

4.是图形填充到外围的框内,很好用,间接给图片加多样式。

object-fit: cover;

width:100%;

height:100%;


5.手提式有线电话机端按住不放 阻止浏览器暗中认可响应事件 调节和测试

//clikMenu 你要点击的风浪节点

function touchendmovie(clikMenu){

var timeOutEvent = 0;

$(document).on('touchstart',clikMenu,function(e){

timeOutEvent = setTimeout(function(){

//这里编写你要实行的风云 },300);

//这里设置长按响应时间

e.preventDefault();

});

$(document).on('touchmove',clikMenu,function(e){

clearTimeout(timeOutEvent);

timeOutEvent = 0;

});

$(document).on('touchend',clikMenu,function(e){

e.stopPropagation();

if(timeOutEvent != 0 ){

console.log('这里是点击了一下'); }

clearTimeout(timeOutEvent); });

}

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