澳门新萄京官方网站-www.8455.com-澳门新萄京赌场网址

澳门新萄京官方网站的差别及联络,unity_小效能

2019-12-12 作者:www.8455.com   |   浏览(54)

澳门新萄京官方网站 1

劳务器端:在VS中新建项目,用于服务器的搭建

应用程序能够透过 TCPClient、TCPListener 和 UDPClient 类使用传输调控契约(TCP卡塔尔(قطر‎ 和顾客数据文报公约 (UDP卡塔尔(قطر‎ 服务。那么些合同类创建在 System.Net.Sockets.Socket 类的基本功之上,担负数据传送的底细。(也便是说TCPClient、TCPListener 和 UDPClient 类是用来简化Socket卡塔尔

--------------------------------------ServerForm.cs-------------------------------------

率先创建一个C# 调节台应用程序, 直接服务器端代码丢进来,然后再到Unity 里面建设构造三个工程,把顾客端代码挂到相机上,运维服务端,再运营客户端。 高手勿喷!~!

using System;
using System.Collections.Generic;     
using System.Net.Sockets;
using System.Net;
using System.Text;
using System.Threading;   

TcpClient 和 TcpListener 使用 NetworkStream 类表示互连网。使用 GetStream 方法重临互连网流,然后调用该流的 Read 和 Write 方法。NetworkStream 不有所左券类的根底套接字,因而关门它并不影响套接字。

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Windows.Forms;
//实行转码的命名空间
using System.Text;
//互联网编制程序的命名空间
using System.Net.Sockets;

全然源码已经奉上,我们开首研讨吗!! 嘎嘎嘎!

namespace Chat_Server
{
 
    class Client
    {
        private Socket clientSocket;
        private Thread t;
        private byte[] data = new byte[1024];//接纳数据容器

UdpClient 类使用字节数组保存 UDP 数据文报。使用 Send 方法向网络发送数据,使用 Receive 方法接受传入的数据文报。

namespace Server
{
    public partial class ServerForm : Form
    {
        public ServerForm()
        {
            //跨线程限定打消,默许不可能跨线程
            ThreadExceptionDialog.CheckForIllegalCrossThreadCalls = false;
            InitializeComponent();
        }

 

        static List<Client> clientList = new List<Client>();
         
        static void Main(string[] args)
        {
            Socket tcpServer = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);     
            tcpServer.Bind(new IPEndPoint(IPAddress.Parse("192.168.43.231"), 7788));
            tcpServer.Listen(100);

1.TcpClient

        TcpListener _listener = null;
        private void btnStar_Click(object sender, EventArgs e)
        {
            if (btnStar.Text != "结束侦听"卡塔尔(قطر‎
            {
                _listener = new TcpListener(int.Parse(txtPost.Text));
                _listener.Start();
                btnStar.Text = "甘休侦听";
                txtLog.Text = "程序初叶运转,最初侦听!rn";
澳门新萄京官方网站的差别及联络,unity_小效能实现。                //早前四个异步操作来侦听三个传到的接连尝试,_listener极度二个迎接员
                _listener.BeginAcceptTcpClient(OnAccept,_listener);  
            }
            else {
                _listener.Stop();
                btnStar.Text = "初始侦听";
            }
        }

服务端代码:Program.cs

            Console.WriteLine("server is runing");

TcpClient 类提供了有的大约的办法,用于在一块阻止情势下通过网络来一而再、发送和选取流数据。为使 TcpClient 连接并交流数据,使用 TCP ProtocolType 创设的 TcpListener 或 Socket 必得侦听是还是不是有传播的连接供给。能够动用上面二种艺术之一连接到该侦听器:

        Byte[] buf = new Byte[1024 * 1024];
        //异步发送音讯管理方式,表示异步操作的情况
        public void OnAccept(IAsyncResult ar) {
            txtLog.Text = "客商端连接成功rn";
            //举办传播的总是尝试进行转型
            TcpListener l = ar.AsyncState as TcpListener;
            //生成八个TcpClient对象,client相当于推销员,甘休招待员工作
            TcpClient client = l.EndAcceptTcpClient(ar);
            //往List加多顾客端连接
            _clientList.Add(client);
            //等待侦听读取用户发送的数码
            client.GetStream().BeginRead(buf,0,buf.Length,OnReader,client);
            //计划下三遍侦听,因为上边l.EndAcceptTcpClient(ar卡塔尔国已经关门侦听
            l.BeginAcceptTcpClient(OnAccept, l);
        }

  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using System.Net.Sockets;
  6. namespace SoketDemo
  7. {
  8. class Program
  9. {
  10. // 设置连接端口
  11. const int portNo = 500;
  12. static void Main(string[] args)
  13. {
  14. // 起先化服务器IP
  15. System.Net.IPAddress localAdd = System.Net.IPAddress.Parse("127.0.0.1");
  16. // 创建TCP侦听器
  17. TcpListener listener = new TcpListener(localAdd, portNo);
  18. listener.Start();
  19. // 突显服务器运维音信
  20. Console.WriteLine("Server is starting...n");
  21. // 循环接纳顾客端的接连诉求
  22. while (true)
  23. {
  24. ChatClient user = new ChatClient(listener.AcceptTcpClient());
  25. // 显示三番两次顾客端的IP与端口
  26. Console.WriteLine(user._clientIP " is joined...n");
  27. }
  28. }
  29. }
  30. }

            //死循环:化解只好抽取三个顾客端的标题
            while (true)
            {
                Socket clientSocket = tcpServer.Accept(卡塔尔(英语:State of Qatar);//暂停,当有客商端连接时奉行上边代码
                Console.WriteLine("有八个顾客端连接上了"卡塔尔(英语:State of Qatar);
                Client client = new Client(clientSocket);
                clientList.Add(client);
            }

(1)创制一个 TcpClient,并调用八个可用的 Connect 方法之生龙活虎。

        public void OnReader(IAsyncResult ar)
        {
            //数据已获取
            TcpClient c = ar.AsyncState as TcpClient;
            //获取整个流的尺寸
            int len = 0;
            try
            {
                len = c.GetStream().EndRead(ar);
                if (len < 1) {
                    //移除List里面断开连接的客商端
                    _clientList.Remove(c);
                    return;
                }
            }
            catch(Exception ex)
            {
                _clientList.Remove(c);
                Console.WriteLine(ex.ToString());
                return;
            }
            //获取的流是2进制编码,要开展转码
            String msg = Encoding.Default.GetString(buf, 0, len);
            //在文本框呈现数据
            txtLog.Text = msg "rn";
            //等待下一条数据
            c.GetStream().BeginRead(buf, 0, buf.Length, OnReader, c);
        }

复制代码

        }   
        //是或不是连接成功,true为打响
        public bool Connected
        {
            get { return clientSocket.Connected; }
        }  
        public Client(Socket s)
        {
            clientSocket = s;
            //运转叁个线程 管理客户端的数目接收
            t = new Thread(ReceiveMessage);
            t.Start();
        }
        //选择从用户端发送的新闻
        private void ReceiveMessage()
        {
            //风度翩翩间接选举拔顾客端的数量
            while (true)
            {
                //在选用数据以前  判别一下socket连接是还是不是断开,等待10阿秒响应。断开连接时:
                if (clientSocket.Poll(10, SelectMode.SelectRead))
                {
                    clientSocket.Close();
                    break;//跳出循环 终止线程的奉行
                }

(2)使用远程主机的主机名和端口号成立TcpClient。此构造函数将电动尝试四个总是。

        //List存放登入的客商端连接
        List<TcpClient> _clientList = new List<TcpClient>();
        private void btnMsg_Click(object sender, EventArgs e)
        {
            //对输入的文本新闻进行转码成2进制
            Byte[] buf = Encoding.Default.GetBytes(txtMsg.Text);
            //以广播情势向各种客户端发送音信
            foreach (TcpClient _client in _clientList) {
                _client.GetStream().Write(buf, 0, buf.Length);
            }
        }

服务端代码:ChatClient.cs

                //选拔音信
                int length = clientSocket.Receive(data);
                string message = Encoding.UTF8.GetString(data, 0, length);
                
                BroadcastMessage(message);
                Console.WriteLine("收到了音讯:" message卡塔尔;
            }
        }       
        //服务器向客户端发音信
        public void SendMessage(string message)
        {
            byte[] data = Encoding.UTF8.GetBytes(message);
            clientSocket.Send(data);
        }
        //服务器端向客户端广播音讯
        public static void BroadcastMessage(string message)
        {
            var notConnectedList = new List<Client>();
            foreach (var client in clientList)
            {
                if (client.Connected卡塔尔(قطر‎ //连接成功的播报音讯
                    client.SendMessage(message);
                else  //连接退步的积累在另一个泛型会集里,方便后边移除
                {
                    notConnectedList.Add(client);
                }
            }
            //移除未连接的客商端
            foreach (var temp in notConnectedList)
            {
                clientList.Remove(temp);
            }
        }

给前者的证实要发送和选取数据,请使用 GetStream 方法来得到三个NetworkStream。调用 NetworkStream 的 Write 和 Read 方法与长途主机之间发送和选用数据。使用 Close 方法释放与 TcpClient 关联的保有财富。

        //该事件让txtLog控件的滚动条始终维持在最下方
        private void txtLog_TextChanged(object sender, EventArgs e)
        {
            this.txtLog.SelectionStart = this.txtLog.Text.Length;
            this.txtLog.SelectionLength = 0;
            this.txtLog.ScrollToCaret();
        }
    }
}

  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using System.Collections;
  6. using System.Net.Sockets;
  7. namespace SoketDemo
  8. {
  9. class ChatClient
  10. {
  11. public static Hashtable ALLClients = new Hashtable(卡塔尔国; // 顾客列表
  12. private TcpClient _client; // 客商端实体
  13. public string _clientIP; // 客户端IP
  14. private string _clientNick; // 客商端别名
  15. private byte[] data; // 新闻数据
  16. private bool ReceiveNick = true;
  17. public ChatClient(TcpClient client)
  18. {
  19. this._client = client;
  20. this._clientIP = client.Client.RemoteEndPoint.ToString();
  21. // 把当前客商端实例增多到客户列表个中
  22. ALLClients.Add(this._clientIP, this);
  23. data = new byte[this._client.ReceiveBufferSize];
  24. // 从服务端获撤废息
  25. client.GetStream().BeginRead(data, 0, System.Convert.ToInt32(this._client.ReceiveBufferSize), ReceiveMessage, null);
  26. }
  27. // 从客戶端获取消息
  28. public void ReceiveMessage(IAsyncResult ar)
  29. {
  30. int bytesRead;
  31. try
  32. {
  33. lock (this._client.GetStream())
  34. {
  35. bytesRead = this._client.GetStream().EndRead(ar);
  36. }
  37. if (bytesRead < 1)
  38. {
  39. ALLClients.Remove(this._clientIP);
  40. Broadcast(this._clientNick " has left the chat");
  41. return;
  42. }
  43. else
  44. {
  45. string messageReceived = System.Text.Encoding.ASCII.GetString(data, 0, bytesRead);
  46. if (ReceiveNick)
  47. {
  48. this._clientNick = messageReceived;
  49. Broadcast(this._clientNick " has joined the chat.");
  50. //this.sendMessage("hello");
  51. ReceiveNick = false;
  52. }
  53. else
  54. {
  55. Broadcast(this._clientNick ">" messageReceived);
  56. }
  57. }
  58. lock (this._client.GetStream())
  59. {
  60. this._client.GetStream().BeginRead(data, 0, System.Convert.ToInt32(this._client.ReceiveBufferSize), ReceiveMessage, null);
  61. }
  62. }
  63. catch (Exception ex)
  64. {
  65. ALLClients.Remove(this._clientIP);
  66. Broadcast(this._clientNick " has left the chat.");
  67. }
  68. }
  69. // 向客戶端发送音讯
  70. public void sendMessage(string message)
  71. {
  72. try
  73. {
  74. System.Net.Sockets.NetworkStream ns;
  75. lock (this._client.GetStream())
  76. {
  77. ns = this._client.GetStream();
  78. }
  79. // 对消息进行编码
  80. byte[] bytesToSend = System.Text.Encoding.ASCII.GetBytes(message);
  81. ns.Write(bytesToSend, 0, bytesToSend.Length);
  82. ns.Flush();
  83. }
  84. catch (Exception ex)
  85. {
  86. }
  87. }
  88. // 向客商端广播音信
  89. public void Broadcast(string message)
  90. {
  91. Console.WriteLine(message);
  92. foreach (DictionaryEntry c in ALLClients)
  93. {
  94. ((ChatClient)(c.Value)).sendMessage(message Environment.NewLine);
  95. }
  96. }
  97. }
  98. }

    }
}

上边包车型大巴事例给出怎么利用TcpClient连接收服务器:

------------------------------------TalkIngForm.cs-----------------------------------------

复制代码

Unity客户端:

using System;
using System.Collections.Generic;
using System.Text;
using System.Net.Sockets;
using System.Net;
 
namespace tcpclient
{
    class Program
    {
        private static int portNum = 11000;
        private static string hostName = Dns.GetHostName().ToString();
        public static void Main(String[] args)
        {
            try
            {
                Console.WriteLine("主机名字:"  Dns.GetHostName(卡塔尔国卡塔尔(قطر‎;
                Console.WriteLine("主机IP地址:"  Dns.GetHostAddresses(Dns.GetHostName())[0]);
                TcpClient client = new TcpClient(hostName, portNum);
                NetworkStream ns = client.GetStream();
                byte[] bytes = new byte[1024];
                int bytesRead = ns.Read(bytes, 0, bytes.Length);
                //将字节流解码为字符串
                Console.WriteLine(Encoding.ASCII.GetString(bytes, 0, bytesRead));
                client.Close();
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
     
        }
    }
}

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Windows.Forms;
//进行转码的命名空间
using System.Text;
//网络编制程序的命名空间
using System.Net.Sockets;

顾客端代码 :ClientHandler

using UnityEngine;
using System.Collections;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;

2.TcpListener

namespace Talking
{
    public partial class TalkIngForm : Form
    {
        public TalkIngForm()
        {
            //跨线程限定撤消,私下认可不能跨线程
            ThreadExceptionDialog.CheckForIllegalCrossThreadCalls = false;
            InitializeComponent();
        }

  1. using UnityEngine;
  2. using System.Collections;
  3. using System;
  4. using System.Collections.Generic;
  5. using System.ComponentModel;
  6. using System.Text;
  7. using System.Net.Sockets;
  8. public class ClientHandler : MonoBehaviour
  9. {
  10. const int portNo = 500;
  11. private TcpClient _client;
  12. byte[] data;
  13. public string nickName = "";
  14. public string message = "";
  15. public string sendMsg = "";
  16. void OnGUI()
  17. {
  18. nickName = GUI.TextField(new Rect(10, 10, 100, 20), nickName);
  19. message = GUI.TextArea(new Rect(10, 40, 300, 200), message);
  20. sendMsg = GUI.TextField(new Rect(10, 250, 210, 20), sendMsg);
  21. if (GUI.Button(new Rect(120, 10, 80, 20), "Connect"))
  22. {
  23. //Debug.Log("hello");
  24. this._client = new TcpClient();
  25. this._client.Connect("127.0.0.1", portNo);
  26. data = new byte[this._client.ReceiveBufferSize];
  27. //SendMessage(txtNick.Text);
  28. SendMessage(nickName);
  29. this._client.GetStream().BeginRead(data, 0, System.Convert.ToInt32(this._client.ReceiveBufferSize), ReceiveMessage, null);
  30. };
  31. if (GUI.Button(new Rect(230, 250, 80, 20), "Send"))
  32. {
  33. SendMessage(sendMsg);
  34. sendMsg = "";
  35. };
  36. }
  37. public void SendMessage(string message)
  38. {
  39. try
  40. {
  41. NetworkStream ns = this._client.GetStream();
  42. byte[] data = System.Text.Encoding.ASCII.GetBytes(message);
  43. ns.Write(data, 0, data.Length);
  44. ns.Flush();
  45. }
  46. catch (Exception ex)
  47. {
  48. //MessageBox.Show(ex.ToString());
  49. }
  50. }
  51. public void ReceiveMessage(IAsyncResult ar)
  52. {
  53. try
  54. {
  55. int bytesRead;
  56. bytesRead = this._client.GetStream().EndRead(ar);
  57. if (bytesRead < 1)
  58. {
  59. return;
  60. }
  61. else
  62. {
  63. Debug.Log(System.Text.Encoding.ASCII.GetString(data, 0, bytesRead));
  64. message = System.Text.Encoding.ASCII.GetString(data, 0, bytesRead);
  65. }
  66. this._client.GetStream().BeginRead(data, 0, System.Convert.ToInt32(this._client.ReceiveBufferSize), ReceiveMessage, null);
  67. }
  68. catch (Exception ex)
  69. {
  70. }
  71. }
  72. }

public class ChatManager : MonoBehaviour
{
    public string ipaddress = "192.168.43.231";
    public int port = 7788;

TcpListener 类提供一些简约方法,用于在阻拦同步形式下侦听和收受传入连接必要。可选拔TcpClient 或 Socket 来连接 TcpListener。可接收 IPEndPoint、当地 IP 地址及端口号只怕仅使用端口号,来创制 TcpListener。能够将当地 IP 地址钦定为 Any,将本地端口号钦定为 0(若是指望功底服务提供程序为你分配这个值)。假使你采用那样做,可在连接套接字后采用LocalEndpoint 属性来标记已钦赐的音信。

        TcpClient _client = null;
        byte[] buf = new byte[1024 * 1024];//缓冲区
        private void btnStar_Click(object sender, EventArgs e)
        {
            _client = new TcpClient(txtIp.Text, int.Parse(txtPost.Text));
            txtLog.Text = "程序初阶运行,连接成功!rn";
            //起头收取新闻获得互联网流里面包车型大巴数据开展异步管理
            _client.GetStream().BeginRead(buf,0,buf.Length,OnReader,_client);
        }

 原 帖 地址 

    public UIInput textInput;
    public UILabel chatLabel;

Start 方法用来初叶侦听传入的连年央求。Start 将对传播连接举行排队,直至您调用 Stop 方法或它已经到位 MaxConnections 排队甘休。可利用 AcceptSocket 或 AcceptTcpClient 从传播连接央求队列提取连接。这两种方式将截留。假若要幸免阻止,可首先使用 Pending 方法来分明队列中是还是不是有可用的连续几天诉求。

        //异步收取音信数量形式
        public void OnReader(IAsyncResult ar){
            //数据已获得
            TcpClient c = ar.AsyncState as TcpClient;
            //获取整个流的长短
            int len = 0;
            try
            {
                len = c.GetStream().EndRead(ar);
                if (len < 1)
                    return;                
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex.ToString());
                return;
            }
            //获取的流是2进制编码,要拓宽转码
            String msg = Encoding.Default.GetString(buf, 0, len);
            //在文本框彰显数据
            txtLog.Text = msg "rn";
            //绸缪下一次抽取新闻,因为地方c.GetStream(卡塔尔国.EndRead(ar卡塔尔关闭了吸取消息
            c.GetStream().BeginRead(buf,0,buf.Length,OnReader,c);
        }

如有版权难点 请联系本人:993056011@qq.com 

    private Socket clientSocket;
    private Thread t;

调用 Stop 方法来关闭 TcpListener。

        private void btnMsg_Click(object sender, EventArgs e)
        {
            //对输入的公文消息实行转码成2进制
            Byte[] buf = Encoding.Default.GetBytes(txtMsg.Text);
            //往网络流里写入转码后的剧情
            _client.GetStream().Write(buf, 0, buf.Length);
        }

    private byte[] data = new byte[1024];//数据容器
    private string message = "";//选取到的音信容器
    
    void Start () {
        ConnectToServer();
    }  
    void Update () {
        if (message != null && message != "")
        {
            chatLabel.text = "n" message;
            message = "";//清空音讯
        }
澳门新萄京官方网站,    }
    void ConnectToServer()
    {
        clientSocket = new Socket(AddressFamily.InterNetwork,SocketType.Stream, ProtocolType.Tcp);
        //跟服务器端创设连接
        clientSocket.Connect( new IPEndPoint(IPAddress.Parse(ipaddress),port) );

上面包车型客车例证给出怎么使用TcpListener监听顾客端的号召:

        //该事件让txtLog控件的滚动条始终维持在最下方
        private void txtLog_TextChanged(object sender, EventArgs e)
        {
            this.txtLog.SelectionStart = this.txtLog.Text.Length;
            this.txtLog.SelectionLength = 0;
            this.txtLog.ScrollToCaret();
        }
    }
}

        //创造叁个新的线程 用来抽出音信
        t = new Thread(ReceiveMessage);
        t.Start();
    }
    //选取音讯
    void ReceiveMessage()
    {
        while (true)
        {
            if (clientSocket.Connected == false)
                break;
            int length = clientSocket.Receive(data);
            message = Encoding.UTF8.GetString(data, 0, length);
            
        }
    }
    //发消息
    void SendMessage(string message)
    {
        byte[] data = Encoding.UTF8.GetBytes(message);
        clientSocket.Send(data);
    }
    //发送开关
    public void OnSendButtonClick()
    {
        string value = textInput.value;
        SendMessage(value);
        textInput.value = "";
    }

using System;
using System.Collections.Generic;
using System.Text;
using System.Net.Sockets;
using System.Net;
namespace tcpclient
{
    class Program
    {
        private const int portNum = 11000;
        static void Main(string[] args)
        {
            bool done = false;
            //TcpListener listener = new TcpListener(portNum卡塔尔国; //依照VS二〇〇七 MSDN 此方法已经不符合时机,不再行使
            // IPEndPoint类将互联网标志为IP地址和端口号
            TcpListener listener = new TcpListener(new IPEndPoint(IPAddress.Any, portNum));
            listener.Start();
            while (!done)
            {
                Console.Write("Waiting for connection...");
                TcpClient client = listener.AcceptTcpClient();
                Console.WriteLine("Connection accepted.");
                NetworkStream ns = client.GetStream();
                byte[] byteTime = Encoding.ASCII.GetBytes(DateTime.Now.ToString());
                try
                {
                    ns.Write(byteTime, 0, byteTime.Length);
                    ns.Close();
                    client.Close();
                }
                catch (Exception e)
                {
                    Console.WriteLine(e.ToString());
                }
            }
            listener.Stop();
         }
    }
}

 备注:

    void OnDestroy()
    {
        clientSocket.Shutdown(SocketShutdown.Both);
        
        clientSocket.Close(卡塔尔国;//关闭连接
    }
}
注意:大家在顾客端和服务器端都应用了线程,线程的作用在于加速出库速度,进步质量。服务器端,使用线程采取数据,顾客端选取线程发送数据。

3.UdpClient

        窗体控件的命名规范:

UdpClient 类提供了生机勃勃部分简易的方式,用于在阻拦同步情势下发送和选拔无连接 UDP 数据报。因为 UDP 是无连接传输公约,所以没有必要在出殡和安葬和选择数据前创设远程主机连接。但您能够选取使用下面三种方法之一来构造建设暗中同意远程主机:

        1.端口文本框 : txtPost   (两个命名风姿洒脱致卡塔尔国

·         使用远程主机名和端口号作为参数创造 UdpClient 类的实例。

        2.闲聊记录文本框 : txtLog   (两个命名风华正茂致卡塔尔(قطر‎

·         创立 UdpClient 类的实例,然后调用 Connect 方法。

        3.新闻输入文本框 : txtMsg   (两个命名生机勃勃致卡塔尔(英语:State of Qatar)

能够选取在 UdpClient 中提供的别样风流倜傥种发送方法将数据发送到远程设备。使用 Receive 方法可以从远程主机选择数据。

        4.<发送音讯>按键 : btnMsg   (两个命名生机勃勃致卡塔尔(英语:State of Qatar)

UdpClient 方法还同意发送和收受多路广播数据报。使用 JoinMulticastGroup 方法能够将 UdpClient 预定给多路广播组。使用 DropMulticastGroup 方法可以从多路广播组中撤消对 UdpClient 的订座。

        5.服务器端<初阶侦听>按键 : btnStar

下边包车型大巴例证演示同风姿罗曼蒂克主机分裂端口之间的UDP通讯:

        6.客户端<连接>按钮 : btnStar

监听端:

        7.客商端IP地址输入文本框 : txtIp
澳门新萄京官方网站 2

using System;
using System.Net.Sockets;
using System.Text;
using System.Net;
using System.Threading;
namespace Udpclient2
{
    class Program
    {
        static void Main(string[] args)
        {
            try
            {
                UdpClient udpClient = new UdpClient(12000);
                string returnData = "client_end";
                do
                {
                    Console.WriteLine("服务器端选取数据:............................."卡塔尔国;
                    IPEndPoint RemoteIpEndPoint = new IPEndPoint(IPAddress.Any, 0);
                    // 此处通过引用传值,得到客商端的IP地址及端口号
                    Byte[] receiveBytes = udpClient.Receive(ref RemoteIpEndPoint);
                    //此处获得顾客端的数目
                    returnData = Encoding.UTF8.GetString(receiveBytes);
                    //Encoding.ASCII.GetString(receiveBytes卡塔尔(قطر‎; 此处若用ASCII,不可能正确管理粤语
                    Console.WriteLine("This is the message server received: "   returnData.ToString());
 
                    Thread.Sleep(3000);
                 
                    Console.WriteLine("向客商端发送数据:............................."卡塔尔国;
                    udpClient.Connect(Dns.GetHostName().ToString(), 11000);
                    // Sends a message to the host to which you have connected.
                    string sendStr = "小编来自服务器端:"   DateTime.Now.ToString(卡塔尔国;
                    Byte[] sendBytes = Encoding.UTF8.GetBytes(sendStr);
                    //Byte[] sendBytes = Encoding.ASCII.GetBytes(sendStr卡塔尔国; 此处若用ASCII,不可能准确管理汉语
                    udpClient.Send(sendBytes, sendBytes.Length);
                    Console.WriteLine("This is the message server send: "   sendStr);
 
                 } while (returnData != "client_end");
                
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }
    }
}

 

客户端:

澳门新萄京官方网站 3

using System;
using System.Net.Sockets;
using System.Text;
using System.Net;
namespace Udpclient
{
    class Program
    {
        static void Main(string[] args)
        {
           try
            { 
               UdpClient udpClient = new UdpClient(11000);
               
               //向服务器发送数据
               udpClient.Connect(Dns.GetHostName().ToString(), 12000);
               // Sends a message to the host to which you have connected.
               string sendStr = "作者来自顾客端:"   DateTime.Now.ToString(卡塔尔(英语:State of Qatar);
               Byte[] sendBytes = Encoding.UTF8.GetBytes(sendStr);
               //Byte[] sendBytes = Encoding.ASCII.GetBytes(sendStr卡塔尔; 此处若用ASCII,不能够无误管理中文
               udpClient.Send(sendBytes, sendBytes.Length);
               Console.WriteLine("This is the message client send: "   sendStr);
                
               
               //等待服务器的对答,收到后出示答复,并终止对话
               IPEndPoint RemoteIpEndPoint = new IPEndPoint(IPAddress.Any, 0);
               // 此处通过援引传值,得到顾客端的IP地址及端口号
               Byte[] receiveBytes = udpClient.Receive(ref RemoteIpEndPoint);
               //此处获得劳动器端的数目
               string returnData = Encoding.UTF8.GetString(receiveBytes);
               //Encoding.ASCII.GetString(receiveBytes卡塔尔国; 此处若用ASCII,不可能精确处理汉语
               Console.WriteLine("This is the message come from server: "   returnData.ToString());
               udpClient.Close();
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }
    }
}

本文由澳门新萄京官方网站发布于www.8455.com,转载请注明出处:澳门新萄京官方网站的差别及联络,unity_小效能

关键词: